Escape Room Creator started with a small and innocent idea. Creating a puzzle game for my girlfriend. It worked, it was quick to build, I enjoyed it, she loved playing it, and I thought, I was onto something... Something big. I was not exactly sure what, or for whom, or how, but it certainly needed a neat interface, a super scalable backend and of course, everything had to be automated.
Over the next half a year I worked on this project and it grew bigger and bigger.
First came a single game. Then a server for managing it. Next a game creation platform. After that, I built an User Interface system. And finally I built a platform to play, and rate games.
I learned a lot from this project and maybe that you can learn from it as well:
Check out Escape Room Creator.